The Latest Gemini 2.5 Flash-Lite Preview is Now the Fastest Proprietary Model (External Tests) and 50% Fewer Output Tokens

[ad_1] Google released an updated version of Gemini 2.5 Flash and Gemini 2.5 Flash-Lite preview models across AI Studio and Vertex AI, plus rolling aliases—gemini-flash-latest and gemini-flash-lite-latest—that always point to the newest preview in each family. For production stability, Google advises pinning fixed strings (gemini-2.5-flash, gemini-2.5-flash-lite). Google will give a…

Read More

Borderlands 4 is a bold departure for the series, but 2K may have carved off some of its soul in the pursuit of killing cringe – preview

[ad_1] Borderlands is undergoing a grand and drastic rebirth with Borderlands 4. It’s more mature, less zany than before. A smart haircut and fresh new work shirt. It’s bringing with it a gameplay overhaul, taking what’s loved from the hugely profitable original trilogy and adding to it a contemporary makeover. It marks a new era…

Read More

Visions of Mana and More Reviews, Reynatis Preview, Age of Mythology Retold Steam Deck Impressions, News, and More – TouchArcade

[ad_1] Welcome to this week’s edition of the Steam Deck Weekly. If you missed my Gundam Breaker 4 Steam Deck review, read it here. Today’s article has Steam Deck impressions and reviews for Umamusume: Pretty Derby – Party Dash, Visions of Mana, Gori: Cuddly Carnage, Bloons Card Storm, and more. This week also sees a…

Read More

Announcing Gemma 3n preview: powerful, efficient, mobile-first AI- Google Developers Blog

[ad_1] Following the exciting launches of Gemma 3 and Gemma 3 QAT, our family of state-of-the-art open models capable of running on a single cloud or desktop accelerator, we’re pushing our vision for accessible AI even further. Gemma 3 delivered powerful capabilities for developers, and we’re now extending that vision to highly capable, real-time AI…

Read More

Dune Awakening preview: a loving recreation of a beloved sci-fi property that offers more questions than answers, but it’s a good start

[ad_1] There’s a fine line when adapting something to the video game medium: a balancing act between making an experience that’s enjoyable to play, but keeps things in line with the source material. Creating a Dune game is a task fraught with peril, especially at a time when love for Dune’s popularity – thanks to…

Read More