
devs

Alan Wake 2 Devs Designed Their Multiplayer Shooter For People With Kids And Jobs
Games from Remedy Entertainment—like Alan Wake 2, Control, and Max Payne—tend to be single player, third-person, linear adventures with cutscenes, lots of dialogue, and endings. FBC: Firebreak isn’t like those past games at all. And while it might disappoint some Remedy fans, I’m excited to see the studio doing something so different. Is Alan Wake…

Hopetown’s devs accept that Disco Elysium’s shadow looms over them, but say the “seed of an idea” for a spiritual successor has evolved into “something different”
If you’ve been following the news saga of Disco Elysium and its spiritual successors, there’s a chance you’ve seen a specific image of Hopetown, the would-be Disco successor from Longdue Games. It’s what looks to be a screenshot showing the main character engaging in pretty Disco Elysium-looking conversation with an old lady surrounded by pigeons,…

“It always felt like this vague form of superficial hell to me” Doom: The Gallery Experience devs on turning a 90s shooter into high culture
“I’ve had a lot of experience in these gallery spaces and it always felt like this vague form of superficial hell to me,” Filippo Meozzi, director and producer of Doom: The Gallery Experience, tells me. “I work in the art industry as an artist’s assistant, I produce sculptures and other things like that. So, I’m…

Zenless Zone Zero devs speak on huge version 1.4 changes, where the game stands among the HoYoverse catalogue, and being a dev team ‘who actually listens’
With the release of Version 1.4 of Zenless Zone Zero, the game has found itself in a sort of soft re-launch. Big changes, overhauled features, massive adjustments to combat and story missions. It’s a new era for the game, one that clearly hopes to both improve the experience for loyal fans and win back those…