Creative
Getting Creative With Small Screens | CSS-Tricks
[ad_1] Over the past few months, I’ve explored how we can get creative using well-supported CSS properties. Each article is intended to nudge web design away from uniformity, toward designs that are more distinctive and memorable. One bit of feedback from Phillip Bagleg deserves a follow up: Andy’s guides are all very interesting, but mostly…
Getting Creative With shape-outside | CSS-Tricks
[ad_1] Last time, I asked, “Why do so many long-form articles feel visually flat?” I explained that: “Images in long-form content can (and often should) do more than illustrate. They can shape how people navigate, engage with, and interpret what they’re reading. They help set the pace, influence how readers feel, and add character that…
Dune Awakening’s creative director speaks on the end game, and how the Landsraad will give key roles to crafter and killer alike
[ad_1] As of writing, Dune Awakening just got its final dev stream going over the mid and end game. These large chunks of the experience have been largely mysterious for the longest time, aside from brief mentions of the Deep Desert and the massive community effort required to interact with arguably the game’s most exciting…
Getting Creative With HTML Dialog | CSS-Tricks
[ad_1] Like ’em or loath ’em, whether you’re showing an alert, a message, or a newsletter signup, dialogue boxes draw attention to a particular piece of content without sending someone to a different page. In the past, dialogues relied on a mix of divisions, ARIA, and JavaScript. But the HTML dialog element has made them…
Merging design and computer science in creative ways
[ad_1] The speed with which new technologies hit the market is nothing compared to the speed with which talented researchers find creative ways to use them, train them, even turn them into things we can’t live without. One such researcher is MIT MAD Fellow Alexander Htet Kyaw, a graduate student pursuing dual master’s degrees in architectural…
How The Sims franchise leader went from QA to Maxis’ top creative role
[ad_1] For nearly four years, Lyndsay Pearson has led The Sims franchise as the creative franchise vice president at Maxis. But her legacy at the studio, owned by Electronic Arts, spans more than 20 years as she worked her way up from a quality assurance tester on The Sims, moving into an associate producer role…
Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura discuss the game, coffee, and more – TouchArcade
[ad_1] Later this month on September 27th, NIS America will release FuRyu’s action RPG Reynatis for Switch, Steam, PS5, and PS4 in the West. Ahead of the launch, I had a chance to talk to Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura about the game, inspirations, collaborations, how the project came…
