
Creative

Dune Awakening’s creative director speaks on the end game, and how the Landsraad will give key roles to crafter and killer alike
As of writing, Dune Awakening just got its final dev stream going over the mid and end game. These large chunks of the experience have been largely mysterious for the longest time, aside from brief mentions of the Deep Desert and the massive community effort required to interact with arguably the game’s most exciting feature:…

Getting Creative With HTML Dialog | CSS-Tricks
Like ’em or loath ’em, whether you’re showing an alert, a message, or a newsletter signup, dialogue boxes draw attention to a particular piece of content without sending someone to a different page. In the past, dialogues relied on a mix of divisions, ARIA, and JavaScript. But the HTML dialog element has made them more…

Merging design and computer science in creative ways
The speed with which new technologies hit the market is nothing compared to the speed with which talented researchers find creative ways to use them, train them, even turn them into things we can’t live without. One such researcher is MIT MAD Fellow Alexander Htet Kyaw, a graduate student pursuing dual master’s degrees in architectural studies…

How The Sims franchise leader went from QA to Maxis’ top creative role
For nearly four years, Lyndsay Pearson has led The Sims franchise as the creative franchise vice president at Maxis. But her legacy at the studio, owned by Electronic Arts, spans more than 20 years as she worked her way up from a quality assurance tester on The Sims, moving into an associate producer role for…

Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura discuss the game, coffee, and more – TouchArcade
Later this month on September 27th, NIS America will release FuRyu’s action RPG Reynatis for Switch, Steam, PS5, and PS4 in the West. Ahead of the launch, I had a chance to talk to Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura about the game, inspirations, collaborations, how the project came into…